Why render on The Render Network? Because the future is being built today and hardware limitations should not be what keeps you from being a part of the new digital renaissance. Render puts the power of GPU rendering at your fingertips, at a fraction of the cost and speed of in-house rendering.
Founded in 2016 by Jules Urbach, CEO of OTOY, Render is the next step in his dream of the open metaverse. With Headquarters in Los Angeles, CA and a team based around the globe, the Render Network and those behind it have been growing from strength to strength in the years since its establishment.
OctaneRender® is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.
OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud.
OTOY® was founded in 2008 by Jules Urbach, Alissa Grainger and Malcolm Taylor. Since then, the company has grown to over 60 employees across four offices with headquarters in Los Angeles, CA.
The Render Network creates a much more efficient, powerful, and widely-scalable rendering network.
The Render Network creates a much more efficient, powerful, and widely-scalable rendering network.
The Render Network is designed to connect users looking to perform render jobs with people who have idle GPUs to process the renders. Owners would connect their GPUs to the Render Network in order to receive and complete rendering jobs using OctaneRender. Users would send RNDR to the individual performing the render work and OTOY would receive a small percentage of RNDR for facilitating the transaction and running the Render Network.
Once they’ve registered their idle GPUs on the Render Network, these GPU owners become “Node Operators” and are able to earn RNDR Tokens. They do this by accepting jobs from users in need of rendering work, known as “Creators”, who send their files to the Render Network, where they are assigned to Operators. Render receives a small percentage of the RNDR paid out in order to maintain the network and facilitate the transaction.
The Render Network is designed to connect users looking to perform render jobs with people who have idle GPUs to process the renders. Owners would connect their GPUs to the Render Network in order to receive and complete rendering jobs using OctaneRender. Users would send RNDR to the individual performing the render work and OTOY would receive a small percentage of RNDR for facilitating the transaction and running the Render Network.
Once they’ve registered their idle GPUs on the Render Network, these GPU owners become “Node Operators” and are able to earn RNDR Tokens. They do this by accepting jobs from users in need of rendering work, known as “Creators”, who send their files to the Render Network, where they are assigned to Operators. the Render Network receives a small percentage of the RNDR paid out in order to maintain the network and facilitate the transaction.
Authoring and publishing state-of-the-art graphics is an immense challenge that is growing each day. The future demand for advanced rendering will lead to even more complexity and require higher resolution and more interactivity.
Scaling GPU rendering power is too difficult with traditional render technology.There are limits on what can be done rendering locally, on a network, or even in the cloud.It’s impossible to leverage GPUs throughout the world efficiently without some sort of decentralized system that tracks and manages render jobs.
GPUs, the most efficient rendering hardware, are now a standard component on every phone and PC. However, the current system harbors many inefficiencies. Most developers’ GPUs remain idle when they are not rendering their own work, leaving a wealth of potential power waiting to be tapped.
Today a large amount of GPU power is used in ‘Proof-of-Work’ mining, where GPUs are used to solve arbitrary arithmetic functions in order to provide the base power and security for their respective crypto networks. But PoW mining is inherently inefficient, and wastes the true power in GPUs. Render envisions a better future, where our network is empowered by the very work that GPUs are designed to do: bringing creative visions to life.
There is no universally accessible storage location for artists to store their work and know that it is theirs. Through the blockchain and the ledger-based storage protocol of the RNDR™ network, artists are able to store and access their designs and creations.
The Render Network is the first network to transform the power of GPU compute into a decentralized economy of connected 3D assets.
Please Read the Whitepaper for More Details
Ethereum’s widespread adoption was the key to realizing our vision. Instead of GPUs being used to only mine currencies, we use their intrinsic function to render and leverage the features of the blockchain: network, incentives and trust.
Media
Industry
Augmented Reality
Mixed Reality
Gaming
Medical
Virtual Reality
Ethereum’s widespread adoption was the key to realizing our vision. Instead of GPUs being used to only mine currencies, we use their intrinsic function to render and leverage the features of the blockchain: network, incentives and trust.
Head of Blockchain
Project Lead
Chief Technology Officer
Director of Strategy
Project Manager
Product Manager
Blockchain Developer
Blockchain Developer
Developer
Developer
Developer
Technical Contributor
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
3D Artist & Success Manager
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Telegram Moderator
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
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