OctaneRender® is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.
OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud.
OTOY® was founded in 2008 by Jules Urbach, Alissa Grainger and Malcolm Taylor. Since then, the company has grown to over 60 employees across four offices with headquarters in Los Angeles, CA.
The Render Network™ creates a much more efficient, powerful, and widely-scalable rendering network.
The Render Network™ creates a much more efficient, powerful, and widely-scalable rendering network.
The Render Network™, through the use of RNDR™ tokens, is the first network to transform the power of GPU compute into a decentralized economy of connected 3D assets.
OTOY’s vision is to distribute the framework of the existing rendering service in OctaneRender® using RNDR, a digital token built on the Ethereum blockchain.
The Render Network is designed to connect users looking to perform render jobs with people who have idle GPUs to process the renders. Owners would connect their GPUs to the Render Network in order to receive and complete rendering jobs using OctaneRender. Users would send RNDR to the individual performing the render work and OTOY would receive a small percentage of RNDR for facilitating the transaction and running the Render Network.
Authoring and publishing state-of-the-art graphics is an immense challenge that is growing each day. The future demand for advanced rendering will lead to even more complexity and require higher resolution and more interactivity.
Scaling GPU rendering power is too difficult with traditional render technology.There are limits on what can be done rendering locally, on a network, or even in the cloud.It’s impossible to leverage GPUs throughout the world efficiently without some sort of decentralized system that tracks and manages render jobs.
GPUs, the most efficient rendering hardware, are now a standard component on every phone and PC. However, the current system harbors many inefficiencies. Most developers’ GPUs remain idle when they are not rendering their own work.
Today, a large and growing amount of GPU power is used for Proof-of-Work mining. But Proof-of-Work is inherently inefficient, leveraging GPU power to solve arbitrary hash functions in order to power the network. We envision a future where GPUs are used for the work that they were designed for, eventually basing this process as the underlying protocol that will power the Render Network™.
There is no universally accessible storage location for artists to store their work and know that it is theirs. Through the blockchain and the ledger-based storage protocol of the RNDR™ network, artists are able to store and access their designs and creations.
The Render Network™ is the first network to transform the power of GPU compute into a decentralized economy of connected 3D assets.
Please Read the RNDR User Manual for More Details
Ethereum’s widespread adoption was the key to realizing our vision. Instead of GPUs being used to only mine currencies, we use their intrinsic function to render and leverage the features of the blockchain: network, incentives and trust.
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Technical Contributor
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Technical Contributor
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Technical Contributor
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Marketing
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Marketing
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Marketing
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Marketing
Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience.
He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T.
His life’s work has been to revolutionize 3D content capture, creation and delivery.
Continued to enable cloud rendering services on the orc.otoy.com website with the ability to exchange RNDR™ for rendering services that are kept track of and facilitated by the blockchain. Services initially handled by OTOY® or third party servers and set the framework for a reliable transition into the peer-to-peer framework of rendering. Alpha testing on Render Network local nodes.
Development of back-end decentralized network that will handle processing of the rendering and streaming jobs via the Ethereum blockchain. Alpha testing on the testnet of the decentralized, peer-to-peer network. Integrate RNDR into that network.
The Render Network migrates to a new RNDR blockchain protocol, with a RNDR API and SDK for network developers to create decentralized tools and applications on top of the Render Network.
We’ve decided to split the remaining part of Phase III into four stages that will focus on specific goals.
Phase III-A: Invite Genesis and Beta list members (in that order) to test network functionality and provide feedback. Testing will be based on 10 pre-determined scenes.
Phase III-B: Artists can upload their own scenes. Continuing to test how complex scenes and different node configurations are working on the Testnet.
Phase III-C: Implement watermarking for RNDR escrow system. More efficient job allocation and distribution.
Phase III-D: Integration of RNDR token on RNDR platform and full launch on Mainnet. Please read here for more info.
The Render Network migrates to a new RNDR blockchain protocol, with a RNDR API and SDK for network developers to create decentralized tools and applications on top of the Render Network.